Building An Immersive Society: Learnings and Insights from Leading 3D Social Platforms
Immersive social platforms are so much more than just games. The most successful companies in this space have one thing in common: they see society where others see entertainment.
In this presentation, you will hear from Morgan Tucker, head of Creator at Rec Room, about the keys to building vibrant spatial societies through community, opportunity and infrastructure. He will share insights from his experiences at IMVU, Roblox and Rec Room including:
- Principles of design in 3D worlds
- Fostering civility through community
- The role of UGC and harnessing creator-led growth
- How to collaborate with the community to achieve success
Wednesday, June 19, 2024
4:35 PM - 5:00 PM (PDT)
#f074ac
Room 101B
Gaming, Entertainment & Media