As XR hardware improves and incorporates new sensors, we keep finding new ways to use it to improve our lives. This talk will cover some inventions that use XR to transform the way we consume media.
Hand tracking has emerged as the defacto standard XR input because there’s nothing more natural than reaching out and touching something. Unfortunately, the lack of haptic feedback keeps hand tracking from feeling completely natural. I’ll talk about a new way to address this problem by using objects in our environment as buttons.
There will always be a role for 2D content, but can we make it even more immersive if you’re already wearing an AR headset? I’ll talk about how we can make 2D content take over your living room with AR.
You can see every pixel of 2D content, but with VR (just like real life) you’re limited to your field of view. I’ll talk about how to guide users’ attention to the parts of a scene that they’re interested in.