Gamers in VR: What Can The Stats Tell Us?

As AR/VR hardware becomes increasingly complex and development costs rise, it is more important than ever to know your audience before you scope your next project. Join us as we walk through a deep well of survey data examining consumer behavior, demographics and expectations. Examples of insights from this session include:

  • Nearly 80% of headset users report at least weekly engagement
  • Playing video games is far and away the most popular activity in VR
  • 40% of men say they have used a headset, but women are not far behind at 35%
  • More than 25% of users are on Quest platforms, but Samsung still has strong brand recognition
Tuesday, June 10, 2025
1:50 PM - 2:15 PM (PDT)
Developer, Creator, Gaming, Entertainment & Media, Retail & Marketing
#6d9eeb
Gaming Stage - Expo Hall
Gaming Hub