Max Bickley
Sr. Product Manager, Omniverse
NVIDIA
Max is a product manager and designer for spatial computing on the Omniverse team. He graduated from the Visual Effects program at the Savannah College of Art and Design. Before joining NVIDIA, he was a lighting artist and supervisor at Pixar. He resides in Oakland, California.
PANEL: Material Matters: Seeking glTF/USD Interoperability with Procedural Textures, MaterialX, and OpenPBR
Scaling Immersive Automotive Experiences: Deploying NVIDIA Omniverse on Apple Vision Pro
Scaling Immersive Automotive Experiences: Deploying NVIDIA Omniverse on Apple Vision Pro

https://www.linkedin.com/in/maxbickley/

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