A familiar and friendly face at United XR, Muki is an multi-award-winning, BAFTA-nominated Chief Innovation Officer and Executive XR/R&D Producer with over two decades of pioneering interactive and immersive media productions across music, entertainment, gaming, and sport. As a professional moderator/speaker, she’s conducted over 1,177 interviews in the last decade, on stages around the world, and broadcasted on air.
Muki currently leads the IBC Accelerators, the flagship R&D Media Innovation Programme of the International Broadcasting Convention, which brings together the global media industry to collaborate in high-level and develop tangible insights for timely challenges across our media production and tech ecosystems. Her expertise spearheads frontier technology and broadcast engineering across Interactive, Immersive XR, LBE, Live eSports/Gaming, Digital Replicas (3D/AI), Agentic Frameworks, Real-Time/Virtual Productions, Ethical AI, Spatial Computing, Content ID/Provenance and multi-award-winning Intelligent Agentic Live Production Workflows.
She is also the Co-Founder and CInO of Original Version, her new startup marketplace that will ethically store and licence Talent Digital Assets for B2B hybrid productions, launching in 2026. And, she is also on the Advisory Board the retro gaming / IP studio Beyond The Pixels, home of the award-winning game Astro Burn.
Other media/XR clients have included Red Bull, Paramount, Bose, The National Gallery, Samsung, Angry Birds, and BBC’s The Voice UK, where she EP’d “The Virtual Voice,” BBC’s first 360 ° VR series in 2015. Previously, she spent over ten years in the ‘00s launching MTV International’s first digital platforms, including the groundbreaking interactive 3D gamified microsite for The Osbournes.
Muki is also a passionate campaigner of EDI initiatives and proudly serves as the UK Ambassador for Women in Industries of Tomorrow (WIIT), the globally respected NGO she’s volunteered for since its inception in 2016, built on an inclusive and diverse network of talented women and male allies working in Immersive XR, spatial audio and frontier technologies.
As a globally in-demand professional keynote speaker, moderator and MC/host, Muki has hosted awards and spoken at prestigious events such as SXSW (US and LDN), UnitedXR, European XR Awards, AWE, Innovate UK, AIXR, MPTS, MWC/4YFN, ITW, SMPTE, Abbey Road Studios Spatial Audio Forum.and many more. She also serves on several Advisory Boards, Juries and Committees, and regularly contributes to tech papers, standards, frameworks, and thought-leadership publications and podcasts. And, if you’re still reading this, she’s also a huge fan of animal rescue shelters, with special biggups to her pointy-faced sighthound lurchers from Battersea Dogs & Cats Home.

Main Stage
AWE EU 2024 Welcome Keynote: Learn Our History to Create the Future
Main Stage
A Closer, More Accessible Future: New Technologies for Human Connection
Main Stage
Making the Real World a Canvas for XR Experiences
Main Stage
Spectacles: What You Can Do with AR Glasses Today
Networking
LUNCH
Networking
Expo & Playground Hours
Main Stage
From Silicon Valley to Graphene Valley: How XR Is Shaping the Next Generation of Computing
XR Enablement
Augmenting a Clearer Reality: Understanding the Impact of Lens Material in AR Experiences
Developer, Creator & Gaming
Play to Learn: Gamified Education in Action
Enterprise
Better Decision-Making with Asset-Connected Experiences
Main Stage
The Future of Mobile AR: Engaging Content, Real Solutions
XR Enablement
Wearable Sensors & AR: Paving the Way to Mass Adoption
Enterprise
The Implementation of Mixed Reality in Automotive Production: A Practical Insight
Developer, Creator & Gaming
Beyond the Screen: Transformative Uses of AR
Main Stage
The Future of XR is Now
Developer, Creator & Gaming
Build Real-World Games and AR Experiences with Niantic Studio
XR Enablement
XR Innovation from Hong Kong
Enterprise
Shifting Gears with VR: A Deep Dive into Volvo Group’s Technological Transformations
Main Stage
Scaling XR Using the Appropriate Solutions for the Use-Case
XR Enablement
How to Make True Mixed Reality that Merges the Virtual with the Real
Developer, Creator & Gaming
The Future of Media is Spatial, Like Never Before
Enterprise
How the Web is Transforming Location-Based XR Experiences
Networking
Afternoon Break
Enterprise
Simplify Your VR Program
Developer, Creator & Gaming
Spatial Collaboration at the Speed of Light
XR Enablement
Green Realities: XR Applications in Environmental Tech Made in Austria
Main Stage
PANEL: XR in Europe: Corporate Client Stories from Austria
Enterprise
Accessibility in Extended Reality: Breaking Barriers through the Web
XR Enablement
A Digital Twin in the Teaching of Climate-Resilient Forestry
Developer, Creator & Gaming
Crafting Impactful XR Experiences with Competitive Analysis
XR Enablement
How Can the Dental Sector Benefit from XR and AI Technologies?
Main Stage
How XR will Enable the Future of Design and Manufacturing through Immersive Engineering
Developer, Creator & Gaming
Enterprise
Jumping over the Uncanny Valley: Realistic Avatars for Business
Main Stage
NEcOLEAP: Meyer Avatar in the Metaverse
Enterprise
How GenAI is Boosting the Use of VR at Nestlé
Developer, Creator & Gaming
Who is VR For, Anyway? Embracing a User-Centered Design Approach
XR Enablement
PANEL: XR Ecosystems Punching Above Their Weight
Enterprise
The Augmented Worker - How XR Adds Superpowers to Any Task
Developer, Creator & Gaming
Community Platform to Promote AR Patterns
Main Stage
PANEL: The Future of XR under the AI Act
Main Stage
Harnessing Immersive Marketing for Maximum ROI in Retail Media
Networking
Expo & Playground Hours
Networking
LUNCH
Main Stage
How World Leaders in Government and Business are Leveraging XR
Start-Ups & Investors
Investor Panel
Retail, Marketing & Training
Astronaut Zero G Training in XR
Enterprise
Unlocking Scalable XR: From Custom Builds to Scalable Enterprise Solutions
Main Stage
Building Lenses for Spectacles
Enterprise
Flexible System using VR Techniques to Increase Competence of Technical Services Employees
Retail, Marketing & Training
Bridging the Gap Between the Next Generation and the Industry through Intelligent Immersive Learning
Main Stage
Designing for the Play Economy
Enterprise
Engineering-grade Augmented Reality - Case Studies
Retail, Marketing & Training
Transforming Education: How RTC Antwerp Deployed VR to 150,000 Students Across 700 Schools
Start-Ups & Investors
Start-up Pitch Competition
Main Stage
Real-Time Inspiration: The Human/AI Feedback Loop in VR Sculpting
Retail, Marketing & Training
Are Top-Down Initiatives the Answer for Successful VR Adoption in K-12 Schools?
Enterprise
Use Cases for AR/VR within Financial Services
Networking
Afternoon Break
Enterprise
Spatial at AWS: Driving Real-World XR Business Solutions
Main Stage
PANEL: Impact with XR through Enterprise Collaboration | Procter & Gamble and Innovation Girls
Retail, Marketing & Training
PANEL: Technology at Work: How VR Can Fight Unconscious Bias
AI
Creative Futures: Navigating the New Landscape of AI and Virtual Worlds
Enterprise
How Volvo Trucks has Leveraged VR Training for Technicians
AI
Creating a GPT-3 Driven Chatbot for Social Virtual Reality
Retail, Marketing & Training
From Local to Global: How to Secure News Coverage & Drive Growth
Enterprise
Protect your Employee: Transforming Workplace Safety with XR
Main Stage
Unlocking Curiosity and Innovation: Building Intelligent Human-Centered AI/XR Learning Ecosystems
Main Stage