Dr. Laurent DA DALTO is the CEO and founder of MIMBUS. He has a PhD in Virtual Reality and has been working on the transfer of new technologies to manual trades training since 2001. In 2004, he conceived the first simulator dedicated to the training of the welding motion. He created MIMBUS in 2011 to provide the vocational training centres with a global offer. Two years later, he created the unique simulator of its kind in the world capable of training carpenter and cabinet marker. He is member of the European Vocational Training Association and he regularly gives a talk to promote the use of the new technologies and the artificial intelligence dedicated to the vocational training.
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AWE EU 2024 Welcome Keynote: Learn Our History to Create the Future
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A Closer, More Accessible Future: New Technologies for Human Connection
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Making the Real World a Canvas for XR Experiences
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Spectacles: What You Can Do with AR Glasses Today
Networking
LUNCH
Networking
Expo & Playground Hours
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From Silicon Valley to Graphene Valley: How XR Is Shaping the Next Generation of Computing
XR Enablement
Augmenting a Clearer Reality: Understanding the Impact of Lens Material in AR Experiences
Developer, Creator & Gaming
Play to Learn: Gamified Education in Action
Enterprise
Better Decision-Making with Asset-Connected Experiences
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The Future of Mobile AR: Engaging Content, Real Solutions
XR Enablement
Wearable Sensors & AR: Paving the Way to Mass Adoption
Enterprise
The Implementation of Mixed Reality in Automotive Production: A Practical Insight
Developer, Creator & Gaming
Beyond the Screen: Transformative Uses of AR
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The Future of XR is Now
Developer, Creator & Gaming
Build Real-World Games and AR Experiences with Niantic Studio
XR Enablement
XR Innovation from Hong Kong
Enterprise
Shifting Gears with VR: A Deep Dive into Volvo Group’s Technological Transformations
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Scaling XR Using the Appropriate Solutions for the Use-Case
XR Enablement
How to Make True Mixed Reality that Merges the Virtual with the Real
Developer, Creator & Gaming
The Future of Media is Spatial, Like Never Before
Enterprise
How the Web is Transforming Location-Based XR Experiences
Networking
Afternoon Break
Enterprise
Simplify Your VR Program
Developer, Creator & Gaming
Spatial Collaboration at the Speed of Light
XR Enablement
Green Realities: XR Applications in Environmental Tech Made in Austria
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PANEL: XR in Europe: Corporate Client Stories from Austria
Enterprise
Accessibility in Extended Reality: Breaking Barriers through the Web
XR Enablement
A Digital Twin in the Teaching of Climate-Resilient Forestry
Developer, Creator & Gaming
Crafting Impactful XR Experiences with Competitive Analysis
XR Enablement
How Can the Dental Sector Benefit from XR and AI Technologies?
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How XR will Enable the Future of Design and Manufacturing through Immersive Engineering
Developer, Creator & Gaming
Enterprise
Jumping over the Uncanny Valley: Realistic Avatars for Business
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NEcOLEAP: Meyer Avatar in the Metaverse
Enterprise
How GenAI is Boosting the Use of VR at Nestlé
Developer, Creator & Gaming
Who is VR For, Anyway? Embracing a User-Centered Design Approach
XR Enablement
PANEL: XR Ecosystems Punching Above Their Weight
Enterprise
The Augmented Worker - How XR Adds Superpowers to Any Task
Developer, Creator & Gaming
Community Platform to Promote AR Patterns
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PANEL: The Future of XR under the AI Act
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Harnessing Immersive Marketing for Maximum ROI in Retail Media
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Expo & Playground Hours
Networking
LUNCH
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How World Leaders in Government and Business are Leveraging XR
Start-Ups & Investors
Investor Panel
Retail, Marketing & Training
Astronaut Zero G Training in XR
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Unlocking Scalable XR: From Custom Builds to Scalable Enterprise Solutions
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Building Lenses for Spectacles
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Flexible System using VR Techniques to Increase Competence of Technical Services Employees
Retail, Marketing & Training
Bridging the Gap Between the Next Generation and the Industry through Intelligent Immersive Learning
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Designing for the Play Economy
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Engineering-grade Augmented Reality - Case Studies
Retail, Marketing & Training
Transforming Education: How RTC Antwerp Deployed VR to 150,000 Students Across 700 Schools
Start-Ups & Investors
Start-up Pitch Competition
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Real-Time Inspiration: The Human/AI Feedback Loop in VR Sculpting
Retail, Marketing & Training
Are Top-Down Initiatives the Answer for Successful VR Adoption in K-12 Schools?
Enterprise
Use Cases for AR/VR within Financial Services
Networking
Afternoon Break
Enterprise
Spatial at AWS: Driving Real-World XR Business Solutions
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PANEL: Impact with XR through Enterprise Collaboration | Procter & Gamble and Innovation Girls
Retail, Marketing & Training
PANEL: Technology at Work: How VR Can Fight Unconscious Bias
AI
Creative Futures: Navigating the New Landscape of AI and Virtual Worlds
Enterprise
How Volvo Trucks has Leveraged VR Training for Technicians
AI
Creating a GPT-3 Driven Chatbot for Social Virtual Reality
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From Local to Global: How to Secure News Coverage & Drive Growth
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Protect your Employee: Transforming Workplace Safety with XR
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Unlocking Curiosity and Innovation: Building Intelligent Human-Centered AI/XR Learning Ecosystems
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