Prior to joining Paramount, Ted was the Futurist at 20th Century Fox, where he worked on the evolving art, science and technology of advanced interactive visual storytelling. He was part of the creation team for the Martian VR and Wild VR experiences, which premiered at CES and Sundance as groundbreaking projects that pushed the envelope of Virtual Reality storytelling.
Ted was part of the creation teams for the Alien, Planet of the Apes and Predator VR experiences at Fox, and at his current home at Paramount, he’s been instrumental in bringing the Grease Mixed Reality experience, the Light as a Feather mixed reality experience and the Quiet Place Virtual Reality experience to life.
Ted was an integral part of the product development team at Red Digital Cinema as the company’s first employee. The Red One and Epic cameras have made a significant impact on the Motion Picture Industry, winning a Sci-Tech Academy award. Many of the world’s biggest movies are now being shot with these ultra high resolution digital movie cameras.
Ted is one of the founders and creators of the G-Tech product line of advanced hard drive storage products. As one of the most recognized brands in that industry, they are implemented worldwide at the highest levels on cinema, episodic television, sports and news production.
In his role as Chief Creative Officer at Barco Escape, he spearheaded an experimental immersive cinema project for movie theaters worldwide. Titles include Paramount Pictures Star Trek Beyond and 20th Century Fox Maze Runner & Maze Runner 2.
Before being part of the founding teams at Red Digital Cinema and G-Tech, Ted was on the team that developed and launched the Macintosh desktop video division of AJA Video Systems, creating professional video products in tandem with Apple. These products are used on a massive scale worldwide for video production and post at the highest levels, on many of the world’s biggest movies, TV series and sporting events.
Ted has presented worldwide at numerous conferences on the advancements in next generation visual experiences for the movie, television and, interactive entertainment industries.
He’s been featured in Wired, Variety, NY Times, LA Times, Wall Street Journal, Fast Company, The Hollywood Reporter, NBC, CNET, Studio Daily, Videography, Film and Video, DV Magazine, TV Technology, HD Video Pro, Engadget, Gizmodo, Millimeter, American Cinematographer, MacWorld, Post Magazine, Popular Science, and countless other publications discussing his areas of passion and exploration.
In 2019, Ted was honored at the Variety Hall of Fame event with the Variety Innovation Award.
Main Stage
Welcome Keynote
Main Stage
Main Stage
Main Stage
Networking
LUNCH
Networking
Expo, Playground, Start-Ups, and XR Museum Hours
Gaming, Entertainment & Media
Beyond the Game: Evolution of VR Sports Gaming into Live Entertainment & Immersive Fan Engagement
Troy Jones Jr. - StatusPro
Healthcare & Wellness
Deploying XR for Veterans’ Care and Transition
Stephanie Montgomery - XR Association
Collaboration, Training & Education
Successfully Integrating XR into Existing Training Product Offerings, from a Blended Learning Approach to Full GTM Strategy
Sean Hurwitz - PIXO VR
Justin Malloy - LION
Gaming, Entertainment & Media
Decoding Play: Navigating the Terrain of Toys, Puzzles, and Games in XR
Enterprise
ExxonMobil’s Digital Reality Ecosystem Journey
Athicha Dhanormchitphong - ExxonMobil
Retail & Marketing
Revolutionizing Engagement: AR's Impact in Sports, Retail, and Advertising
Web3
Are You Ready to Create and/or Consume at the Speed of Light?
Expo Stage
Journey into Mindfulness: Open Eye Immersive Sound Guidance
Expo Stage
Digital Wellbeing: Empowering Connection, Collaboration, and Creativity
XR Enablement
How Digital Twin Technology Will Transform Regional Planning
Main Stage
Successfully Scale Your Business by Unifying Applications on an XR Streaming Platform
Retail & Marketing
How to Craft Compelling Multiplatform Storytelling Strategies
Developer
Fast Forward of Two Decades on Immersive Research (History Talk)
Web3
Evolution of Digital Assets, AR, & AI in Fashion and Luxury
David Robustelli - Beyond
Enterprise
PANEL: Primer for Entering into Enterprise XR
Michael Whatley - The Coca-Cola Company
Yvo Klare - KLM Royal Dutch Airlines
Austin Coglianese - Fastenal
Angela Carnrite - Thermo Fisher Scientific
Collaboration, Training & Education
PANEL: A Candid Conversation with Learning & Development, Our XR Successes and Struggles
Leslie Forsberg - The Boeing Company
Martin Warters - Pfizer
Trista Pierce - Booz Allen Hamilton
Valerie Quezada - Takeda
Gaming, Entertainment & Media
How Warner Records & AmazeVR are Bringing K-Pop & Rock to Spatial Experiences
Kim Gohree - AmazeVR, Inc.
Main Stage
What's Next for AR: From Spatial Displays to Spatial Computing
Developer
Creating Immersive 3D Solutions with Microsoft Mesh
XR Enablement
5 Biggest Pitfalls Industrial SMEs Should Avoid when Adding XR to their Business
Healthcare & Wellness
PANEL: Seniors Do VR!
Jeff Pohlman - HTC Vive
Richard Robinson - AgeTech Collaborative from AARP
Ted Werth - Mynd Immersive
Trent Hermen - Select Rehabilitation
Main Stage
Retail & Marketing
History of XR Marketing - 100 AWEsome examples! (History Talk)
Expo Stage
Building Walmart's 3D Creative Practice: Crafting a New Dimension in Retail Creative Content
Main Stage
IKEA's Journey Through 3D Visualization and Spatial Computing
Healthcare & Wellness
Creating AWE: the Miracle of VR with Cancer Patients
Teri Yarbrow - Magika VRx
XR Enablement
Helping the Blind to See
Gaming, Entertainment & Media
PANEL: Immersive Revolution: Transforming Fan Experiences in Next-Gen Sports & Beyond
Chris Sloan - SoFi Stadium and Hollywood Park
Developer
Implementation of Handling Spatial Objects in Swift on visionOS
Healthcare & Wellness
Innovation in Autism Care: Case Studies & Navigation of FDA Approval Process for XR Application
Neil Hattangadi - Cortica
Vijay Ravindran - Floreo
Expo Stage
HackOps: How one of the Largest-Employee Training VR Experiences Boosts Cyber Security
Dan Krolczyk - ELB Learning
Enterprise
Accelerating XR at Mondelez: How a Global Snacking Leader Embraces Spatial Computing
Richard Hess - Mondelēz International
Collaboration, Training & Education
PANEL: Not Set in Stone: The Impact of Emerging Technology on Mine Rescue Training
Thomas Codrick - Booz Allen Hamilton
Timothy Orr - CDC / NIOSH
Amy Knox - Booz Allen Hamilton
Retail & Marketing
PANEL: Rendering Believable 3D Assets for E-Commerce
Emmett Lalish - Google
Ashleigh Miller - Amazon
Jane Rawnsley - Avataar
Web3
PANEL: Web3 - Beyond the Hype
Luis Oscar Ramirez - Mawari
Lori H. Schwartz - StoryTech
Nicola Sebastiani - The Sandbox
Louisa Spring - T-Mobile
Main Stage
PICO's XR Ecosystem Driving Enterprise Innovation
Healthcare & Wellness
Everything You Need to Know About Reimbursement in Healthcare XR
Enterprise
Building a Business Case for Your Haptics Strategy
Developer
How to Design Great Social Products for Teens
Main Stage
PANEL: Blending Story, Visuals & Audio for Memorable Immersive Experiences
Young Guru
Adrian Rashad Driscoll - Collimation
Don Allen Stevenson III
Expo Stage
Start-Up Founders' Lightning Round
Healthcare & Wellness
PANEL: Pathways for Developing Adoption of VR by Mental Health Clinicians
Howard Gurr - Private Practice
Albert Rizzo - University of Southern California ICT
Web3
Building Immersive 3D Content for any Device with WebXR
Collaboration, Training & Education
Emergency Response Training with AR and Customized Virtual Production
Mary Lin - ORETTC
Enterprise
Web3
Web3 in Media & Entertainment from Ownership to Distribution
XR Enablement
History: The Thousand-Year Quest for Virtual Reality (History Talk)
XR Enablement
Creating & Managing Spatial Data: Unleashing Growth Potential: Managing Spatial Computing Data to Scale Up Your Business
Collaboration, Training & Education
Integration of Enhanced XR Training Technologies in Dynamic Engineering Operations Digital Twin Experiences
Ashley Stowe - ORETTC
Web3
The Tokenization of Identity, Money, and Assets in Financial Markets
Developer
Tips & Tricks to Improve Your AR Game Designs
Dustin Kochensparger - DB Creations
Enterprise
Imagine, Immerse, Innovate: XR’s Role in Amplifying Human-Centered Design for the US Navy
Wade Lewis - Johns Hopkins University Applied Physics Laboratory
Expo Stage
PANEL: Creator Lightning Round
Sallia Goldstein - Paper Triangles
Tomás Pietravallo - Creator
Sasha Zabegalin - Sasha Zabegalin
Brianna Wick - Wick Studios
Main Stage
PANEL: Beyond Passthrough: How New Display Technologies Can Shape the Future of AR Glasses
Cathy Hackl - Spatial Dynamics
Tomas Sluka - CREAL
Naamah Argaman - Meta
Marty Banks - UC Berkeley
Gaming, Entertainment & Media
AI and the Spatial Web for Live Events & Festivals
Healthcare & Wellness
Enhancing Patient Experience Through Immersive Technology
Amy Hedrick - Cleanbox Technology
Julia A Scott, PhD - Santa Clara University
Web3
Why Open Wins
Developer
Collaboration, Training & Education
Solving the Competency @ Scale Challenge with Immersive VR
Developer
Spatial Analytics: Elevate Your 3D Apps by Discovering a Hidden Dimensions of Insights
Gaming, Entertainment & Media
From Technopreneur to VC Investor, What Have I Learned?
Networking
Welcome Party Sponsored by Zappar
Main Stage
Main Stage
We Need a Super Cockpit for the Mind (History Talk)
AI & Virtual Beings
PANEL: Unraveling Realities: Navigating AI & Manipulation in Immersive Virtual Worlds
Dona Fraser - BBB National Programs
Erin Hilliard - Cooley
Main Stage
Developer
XR Streaming by Hololight
Philipp Landgraf - Hololight
AI & Virtual Beings
Spatial in the Cloud: Using Generative AI Tools on AWS to Build Better Spatial Experiences
Kimate Richards - Amazon
Gaming, Entertainment & Media
PANEL: The Impact of XR, AI & the Blockchain on Journalistic Integrity
Mary Matheson - Arizona State University
Adam Rose - Starling Lab for Data Integrity
Robert Hernandez - USC Annenberg School of Journalism
Creator
PANEL: 3D Content Creation for Spatial Computing
Olga Dogadkina - Emperia
Leonard Daly - Daly Realism
Peter Martin - Adobe
Networking
LUNCH
Networking
Expo, Playground, Start-Ups, and XR Museum Hours
Expo Stage
Virtual Production XR Tools
Sally Slade - Genies
Kristin Carey - 3500 Kelvin
Alex Porter - Mod Tech Labs Inc.
Jacqueline Cooper - CG Pro and CG Empowers
Start-Ups & Investors
From Inception to Adoption: The First Decade of Investing in XR & Spatial Computing (History Talk)
Developer
OpenXR's Open-Source Pipeline for Accessible XR Development
AI & Virtual Beings
Authentic Real-World 3D/4D Human Data to Train AI, Wear Tech, & Image Health
Chris Lane - 3dMD
XR Enablement
PANEL: Current State and Future Direction of AR Glasses
Jeri Ellsworth - Tilt Five
Adi Robertson - The Verge
Edward Tang - Avegant
Karl M Guttag - KGOnTech
Retail & Marketing
PANEL: Essential Tips for Marketing Your VR Game
Eric Masher - Impact Reality / Flat2VR Studios
Harry (Skeeva) Skigis - Impact Reality / XR Update / Between Realities
Elliott Tate - Impact Reality / Flat2VR Studios
Jasmine Uniza - Impact Reality / Flat2VR Studios
Enterprise
PANEL: Exploring Immersive Technology's Impact on Architecture, Engineering, & Construction (AEC)
Paul Davies - The Boeing Company
Andrew Lowe - Rolls-Royce
Diana Olynick - M4 Method
Max Sikorski - General Motors
Start-Ups & Investors
PANEL: Investor Q&A - Ask Us Anything!
Maddie Callander - Boost VC
Taylor Hurst - Konvoy
Petri Rajahalme - FOV Ventures
Developer
Developing an XR User Interface for High-Level Robot Teleoperation
Gaming, Entertainment & Media
PANEL: Cultivating Worlds: Exploring Social VR Gaming Experiences
Shane Rhodes - Mighty Coconut
Jonathan Hamel - Another Axiom
Morgan Tucker - Rec Room
AI & Virtual Beings
PANEL: GenXR: Creating Generative AI Powered Extended Reality
Amy LaMeyer - WXR Fund
Terry Schussler - Deutsche Telekom AG
Leslie Shannon - Nokia
Dominique Wu - XReality Pro
Creator
Designing for the Next Frontier of Work-Based Learning
Stanton Nash - Transfr
Westley Wadsworth - Transfr
Expo Stage
Creative Resilience: Trusting Your Artistic Voice in a Rapidly-Changing Industry
Estella Tse - Estella Tse, LLC
Lafiya Watson Ramirez - Bad Chick Studios
Main Stage
Reanimating Programmer Ada Lovelace with the Magic of AI
Developer
How to Easily Add Epic Haptic Effects to Your VR Projects
Kaitlyn Franz - HaptX
Scott Stachiw - Roundtable Learning
Retail & Marketing
PANEL: Creating Immersive Branded Content
Nodo Ivanidze - MetaViu
Aditi Chalisgaonkar - Walmart
Denise Coke - $NP Designs, LLC
Enterprise
PANEL: Enterprise AR Work Instructions
Sven Brunner - Sphere (by holo|one)
Alex Goldberg - Blue Origin
David Nedohin - Scope AR
XR Enablement
PANEL: Industrial Metaverse: Building the Factories and Workforce of the Future
Dan O'Brien - HTC Vive
Bharani Rajakumar - Transfr
Todd Boppell - National Association of Manufacturers - NAM
Expo Stage
Welcome to the Medi-Verse. The Doctor will see you now.
Developer
Pixel Ripped Odyssey: A Decade of VR Evolution - From Student Project to Atari's Triumph
Main Stage
Fireside Chat with Gaming Visionary Jason Rubin
Sonya Haskins - AWE
Start-Ups & Investors
Start-Up Pitch Competition: Part 1
Adam Draper - Boost VC
AI & Virtual Beings
Virtual Immortality in XR: History, Present & Future Evolution
Main Stage
PANEL: Racing Beyond Limits: The Next Lap in XR
Torsten Gross - MateriaMX
Stefy Bau - Init Esports
Cagan Sean Yuksel - Dreamspace
Creator
Using AI Image Generation in Production Pipelines
Developer
No Animation? No Problem! Breathing Life into your Characters with Physics
Gaming, Entertainment & Media
Memory Space: Chinatown AR
Retail & Marketing
Decentralized AI Perception: How Collaborative Spatial Computing brings AI to Retail
AI & Virtual Beings
Exploring the Intersection of Generative AI and XR Prototyping
Rajat Lokesh - Schlumberger
Enterprise
PANEL: Navigating the Fusion of Physical and Digital Marketing
Brian Selzer - BlueSe7en Media
Gene Feldman - Nestle Purina
XR Enablement
PANEL: Encouraging a Culture of Innovation
Jack McCauley - Oculus
Jenni Ogden - Eye Q Productions
Creator
Designing Intuitive & Accessible Spatial Experiences for VisionOS
Developer
Building for Beginners: UX Fundamentals for any XR Application
Jessy Escobedo - Magic Leap
Expo Stage
Auggies Finalists' Showcase - moderated by Sophia Moshasha
AI & Virtual Beings
The New Holodeck: A Vision for Spatial Problem-Solving
Retail & Marketing
Headlines to Bottom Lines: How XR Companies Can Achieve Mainstream News Coverage & Drive Growth
Ethan Rasiel - Lightspeed PR
Creator
The Technology of Imagination
Gaming, Entertainment & Media
PANEL: Encouraging a Spirit of Discovery: A Fireside Chat with the Creators of Gorilla Tag
David Yee - Another Axiom
David Neubelt - Another Axiom
Main Stage
Visionaries: Palmer Luckey and Darshan Shankar
Darshan Shankar - Bigscreen VR
Stephanie Riggs - The End of Storytelling: The Future of Narrative in the Storyplex
Developer
VisionOS Best Practices for Beginners
Supreet Singh - Code & Theory
Enterprise
Unlock the Future of Shopping: Navigating the 3D and AR Revolution on Amazon
Chris Anderson - Amazon
XR Enablement
A Fireside Chat with VR Pioneers Carolina-Cruz Neira and Linda Jacobson
Linda Jacobson - HaptX
Creator
Essential Skills for a Lucrative Career in Social Augmented Reality
AI & Virtual Beings
History of AI: Humans vs. AI - A Rivalry Driven by Fear and Fascination (History Talk)
Start-Ups & Investors
Start-Up Pitch Competition: Part 2
Adam Draper - Boost VC
Main Stage
PANEL: Quest for Innovation: Designing Mixed Reality Games
Tommy Palm - Resolution Games
Jesse Schell - Schell Games
Jenna Seiden - Skydance Interactive
Rita Turkowski - Meta
Enterprise
Create Real Magic with Coca-Cola AI
Developer
Hands Free Spatial Interaction in XR: Combining Eye & Head Movements
Gaming, Entertainment & Media
XR Enablement
The Past, Present, & Future of Brain-Computer Interfaces
AI & Virtual Beings
AR: A Feast for AI
Retail & Marketing
Creator
Formidable Female Creators
Enterprise
About DAM Time: 3D Digital Asset Management for Enterprises
Gaming, Entertainment & Media
History From Pixels to Portals: Tracing the Evolution of Gaming in XR (History Talk)
Developer
XR in Rapid Inspection & Documentation (RID) for Aerospace
Retail & Marketing
How Much is XR, The True Cost of Spatial Experiences
Deborah Worrell - Virtual Reality Marketing
XR Enablement
The AR Alliance: Hardware Ecosystem Enabling the AR Market
AI & Virtual Beings
PANEL: Holograms in the Real World
Molly Lavik - Mentor InSight, Inc.
Samantha Wolfe - PitchFWD LLC
Natascha French - MVP Interactive
Creator
PANEL: How Generative AI Can Make XR Creation More Accessible
Sean Dougherty - Lighthouse SF
Dylan Fox - XR Access
Stefanie Hutka - Sendfull
Ash Shah - Magic Leap
Expo Stage
XR Women Awards 2024
Sophia Moshasha - Virtual Reality Marketing
Julie Smithson - METAVRSE
Developer
Designing for the Future of XR
Josette Seitz - Specular Theory
Finn Staber - Chicken Waffle
XR Enablement
The History and Future of Spatial Computing in the PTC Reality Lab
Benjamin Reynolds - PTC
Gaming, Entertainment & Media
Building An Immersive Society: Learnings and Insights from Leading 3D Social Platforms
Main Stage
15th Annual Auggie Awards
Enterprise
Unleashing Enterprise Potential with XR and Immersive Technologies
Creator
The Importance of Connection and Intimacy in XR
Whitton Frank - Ferryman Collective
Adele Keane - Imvizar
Main Stage
PANEL: Empathic Interfaces: Exploring Intersection of Emotions, AI, & Spatial Computing
Anand Dass - Meta
Nanea Reeves - Tripp
Sly Spencer-Lee - Emerge
Gaming, Entertainment & Media
PANEL: Winning Mind and Market share on Quest
Pablo Colapinto - Nexus Studios
Emily O'Neal - Lighthaus Inc
Arturo Perez - Kluge Interactive
Almir Brljak - Sinn Studio
XR Policy
Identifying and Overcoming Regulatory and Legal Roadblocks
Tony Liao - University of Houston
XR Policy
Should Law Change to Adapt to XR?
Creator
Leaving the Bricks Behind: The Next Stage of Stand-Up Comedy
Kirsten Hudson - Social Concept Group
Austin Cause Caine - Cause + Christi: Immersive XR Design
Developer
Better Together - How to Design for Harmonious Collaboration
Jacqueline Zimmermann - Magic Leap
Gaming, Entertainment & Media
STORY LIVING: 10 Tools from Video Games & Immersive Theater to Make Story Worlds in the Metaverse
XR Enablement
Designing Spatial Audio for Hybrid Communication in Microsoft Mesh
Aili Niimura - Microsoft
Enterprise
PANEL: Deploying Sustainable Enterprise XR Solutions
Angelina Dayton - Virtual World Society
Brian Nevinsky - Lockheed Martin
Nathan Thomas - CN Railway
Main Stage
PANEL: The Future of XR Headsets and How They'll Deliver our Spatial Future
Tim Bajarin - Creative Strategies
Said Bakadir - Qualcomm
Vishal Shah - Lenovo
Anna Nilsson - Varjo
Collaboration, Training & Education
PANEL: Aligning Academic & Industrial R&D for Spatial Computing: the Educational Rift in Spatial Reasoning
Elizabeth Childs - Stanford
Markus Eger - Cal Poly Pomona
Jasmine Roberts - Microsoft Research
Networking
Expo, Playground, Start-Ups, and XR Museum Hours
Creator
Transforming an Idea into a (Virtual) Reality: How to Build Worlds
Helen Lundström Erwin - The Foremothers Café
Christi Fenison - Cause + Christi: Immersive XR Design
AI & Virtual Beings
The Future of Dataviz is Augmented Reality with AI
Developer
Surviving an XR Acquisition
Paula Monteiro - ANYLINE
Gaming, Entertainment & Media
Live Streaming From a Meta Quest with Unity, Amazon IVS & Twitch
Creator
How AI is Democratizing the AR Creation Market
XR Enablement
Cliffhanger Creativity: The Journey of Turning Climbing El Capitan into a VR Experience
Developer
Build a Fulfilling Career in the Shifting AR/MR Landscape
Luke Hurd - WPP / VML
AI & Virtual Beings
Expo Stage
*LIVE* This Week in XR's 200th Podcast *LIVE*
Ted Schilowitz - Red Camera
Networking
LUNCH
Collaboration, Training & Education
XR for Empathy, Environmental Stewardship & Global Kindness
Dr. John Francis - Planetwalk
Enterprise
Being Awesome in 2040: How did we get here? What the hell happened?
Avi Bar-Zeev - XR Guild
Creator
Beyond Our Bodies: AI & XR’s Role in Transforming Identity
XR Policy
Bridging Neuroscience & Policy in XR
Erik Viirre - UC San Diego
Ashley Coffey - Coffey & Code Podcast
AI & Virtual Beings
PANEL: Creative Frontiers: Navigating the Artistic Landscape in the Age of AI
Evo Heyning - Realitycraft
Julian Reyes - Virtual Worlds Museum
Rachel Joy Victor - FBRC.ai
Erin Reilly - University of Texas at Austin
Collaboration, Training & Education
How Spatial Computing Will Take An Permanent Role In K-12 Education
Creator
Augmenting for Aesthetic Impact
Alexis Zerafa - The Mill
Gaming, Entertainment & Media
The Last Decade and the Next Decade in XR/Spatial
XR Policy
Building a Human-First Metaverse: Committed to Responsible Governance
Collaboration, Training & Education
Revolutionizing Construction Training: Mixed Reality for Precision in Concrete Leveling & Placement
Dave Raasakka - Somero
Gaming, Entertainment & Media
Photos and Films in Immersive Experiences
Creator
The Future of Training: VR and AI Innovations
Creator
Democratization of Space or Digital Vandalism?
Creator
Enhancing Human Connection in the Physical World with XR
Scarlett Kim
Developer
Resilient XR Environments: Building & Navigating Conflict-Resilient Spaces
Ruth Diaz - VR Create|Connect
AI & Virtual Beings
How AI is Unlocking the Highest Fidelity Immersive Experiences
Collaboration, Training & Education
PANEL: The City of Los Angeles and Immersive Innovation
Dawn Comer - City of Los Angeles
Rachel Kornak - City of Los Angeles
Marcela Oliva - USGBC - Los Angeles
Ryat Yezbick - Arizona State University
Main Stage
PANEL: Spatial Data Revolution: Lockheed Martin, Exxon Mobil, and AWS Ignite a New Era of Spatial Computing
Brian Nevinsky - Lockheed Martin
Kurt Scheuringer - Amazon Web Services
Michael Hotaling - ExxonMobil
Collaboration, Training & Education
Colleges and Career Development Roundtables
Paul Hillman - Grand Valley State University
Mary Lee Carter - Parker University
Amany Alkhayat - New York Institute of Technology
Cristina Carl - Ediphi
Amir Ahmadi - Educator
Kevin Park - New York Institute of Technology
Ashley Neall - Intercollegiate XR
Nina Faye Lin - XRIO
Dr. Sanika Doolani - Edstutia
Christine Hobbi - ServiceAlliances International, Inc.
Sarah Barker - Creative Media Hub | VR: A Path to Mental Wellness
Healthcare & Wellness
Virtual Horizons: Revolutionizing Health Equity & Inclusion with VR
Whitney White - Equity Commons
Gaming, Entertainment & Media
PANEL: Futurize: Crafting Tomorrow's Games and Products
Holly Hirzel - Consultant
Ben Taylor - SQUARE ENIX
Vickie Nauman - CrossBorderWorks
Gaming, Entertainment & Media
The Landscape of Sports XR
Developer
How to Build a Great Metaverse Platform
XR Enablement
Evolution of RF Signal Visualization From Spectrum Analyzers To Augmented Reality
Healthcare & Wellness
Can Virtual Reality Transform the Prison System?
Sabra Williams - Creative Acts
Collaboration, Training & Education
Virtual University Tours for International & Underrepresented Students
Kidus Solomon - Santa Clara University
XR Enablement
Transforming AEC: Autodesk Workshop XR and Beyond
AI & Virtual Beings
Building for the Future of Human Cognition
Developer
PANEL: State of 3D Asset Interoperability using USD & glTF
Ashley Crowder - VNTANA
Henrik Edstrom - Autodesk
Aaron Luk - NVIDIA
Gaming, Entertainment & Media
Master Immersive Filmmaking: A Guide to Craft Better Spatial Video for Apple Vision Pro & Meta Quest 3
Keeley Turner - Metaverse Stage, INC
Collaboration, Training & Education
Revealing Invisible Stories: Towards Large-Scale AR Tours of Cultural Heritage Sites
Isabella Gomez - Student and Researcher
Healthcare & Wellness
XR Developers and Nurses: Working to Solve Education Pain Points
Devin Marble - ImmersiveMedical
Creator
PANEL: Bad*ss Girls in XR: Fueling Futures ... Part 2
Najda Musta - Innovation Girls
Amelia Stys - Innovation Girls
Natalia Stys - Innovation Girls
Marta Teivane - Innovation Girls
Richard Zreik - Innovation Girls
Gaming, Entertainment & Media
Fun in XR: A Blueprint for Success
Joe Mares - Fun Empire, Inc.
Main Stage
Our Next Reality: a Debate of our AI-powered Immersive Future (History Talk)
Brittan Heller - Atlantic Council
Louis Rosenberg - Unanimous AI
Main Stage